AI Insights · Timothy · October 2021
Top 5 3D Cartoon Games on Android in Luxembourg - Q3 2021
Discover the performance trends of the top 5 3D cartoon games on Android in Luxembourg during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the performance of top 3D cartoon games on the Android platform in Luxembourg. Data from Sensor Tower provides insights into weekly downloads, revenue, and active users for the top five games: Cash Carnival Coin Pusher Game, Coin Dozer - Carnival Prizes, My Talking Angela 2, Subway Surfers, and Brawl Stars.
Cash Carnival Coin Pusher Game
Cash Carnival Coin Pusher Game experienced moderate weekly download figures, starting at 404 and peaking at 621 in early August. However, the game saw a significant drop to 155 downloads in early September before slightly recovering to 346 by the end of the quarter. Active users followed a similar trend, starting at 269 and peaking at 498 in the first week of August, then declining to 193 in mid-September before ending at 358.
Coin Dozer - Carnival Prizes
Coin Dozer - Carnival Prizes saw a steady but modest weekly revenue, fluctuating between $18 and $53 throughout the quarter. Weekly downloads varied, starting at 339 and peaking at 470 in early July, before experiencing a significant drop to 111 in mid-September, and then bouncing back to 295 by the end of the quarter. Active users showed an overall declining trend, starting at 2.05K and ending at 1.82K.
My Talking Angela 2
My Talking Angela 2 had a modest revenue performance, with a peak of $15 in late August. Weekly downloads started at 194 and peaked at 400 in early August, before gradually declining to 149 by the end of September. Active users grew from 189 in mid-July to a peak of 966 in early August and then leveled off to around 704 by the end of the quarter.
Subway Surfers
Subway Surfers had varying revenue, with peaks of $33 in early August and $19 in late August. Weekly downloads were relatively stable, starting at 134 and peaking at 196 in mid-July, before ending the quarter at 190. Active users saw minor fluctuations, starting at 2.11K and peaking at 2.28K in mid-July, before stabilizing around 2.07K by the end of September.
Brawl Stars
Brawl Stars showed strong revenue performance, starting at $1.26K and peaking at $2.54K in late August. Weekly downloads were consistent, ranging between 102 and 156, with a peak of 155 in late September. Active users remained robust, starting at 6.03K and maintaining levels around 5.85K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.